> For the complete documentation index, see [llms.txt](https://eyestore.gitbook.io/documentation/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://eyestore.gitbook.io/documentation/packages/report.md).

# REPORT

```lua
Config.Discord = "" 
```

Since I can't provide images directly, here are the steps visually described:

1. **Navigate to the Discord Developer Portal:**
   * Go to [Discord Developer Portal](https://discord.com/developers/applications).
2. **Create a New Application:**
   * Click **"New Application"**.
   * Enter a name for your application.
   * Click **"Create"**.
3. **Add a Bot:**
   * Click the **"Bot"** tab.
   * Click **"Add Bot"**.
   * Confirm by clicking **"Yes, do it!"**.
4. **Get the Token:**
   * In the **"Bot"** section, find the **"TOKEN"** area.
   * Click **"Copy"**.
5. **Set Up Bot Permissions:**
   * Click the **"OAuth2"** tab.
   * Go to **"URL Generator"**.
   * Select **"bot"** in **"Scopes"**.
   * Choose the necessary **"Bot Permissions"**.
   * Copy the generated URL and use it to add your bot to a server.

If you follow these steps you will have your bot token and will be able to use avatars by adding Config.Discord="" !!

```lua
Config.webhook = ""
```

1. **Navigate to Your Server:**
   * Open the Discord application or go to the [Discord website](https://discord.com/).
   * Select the server where you want to create the webhook.
2. **Open Channel Settings:**
   * Right-click on the desired channel.
   * Select **"Edit Channel"**.
3. **Go to Integrations:**
   * Click on the **"Integrations"** tab in the channel settings.
4. **Create and Configure Webhook:**
   * Click **"Create Webhook"**.
   * Name your webhook, select the channel, and optionally set an avatar.
   * Click **"Copy Webhook URL"**.
5. **Save Changes:**
   * Click **"Save Changes"**.

Then place it in Config.webhook = "" and your photo and video images will now work.

### Configuration Settings

#### Image Quality

```lua
Config.resolutions = "720p" -- or "1080p" , "480p" , "360p"
```

* **Config.resolutions**: This setting defines the image quality of the video to be recorded. You can choose between "720p", "1080p", "480p", and "360p" based on your requirements.

#### Locale

```lua
Config.Locale = "en" -- de, en, es, fr, hi, it, pt, ru, tr, zh
```

* **Config.Locale**: This setting specifies the language for the application's interface. Available options include "de" (German), "en" (English), "es" (Spanish), "fr" (French), "hi" (Hindi), "it" (Italian), "pt" (Portuguese), "ru" (Russian), "tr" (Turkish), and "zh" (Chinese).

#### Admin

```lua
Config.Admin = "admin"
```

* **Config.Admin**: This setting designates the admin role. Users with this role have administrative privileges within the application.

#### Commands

```lua
Config.Command = {
    Report = "report",
    Record_Start = "startrecord",
    Record_Stop = "stoprecord",
    Screen_Shot = "screenshot"
}
```

* **Config.Command**: This table defines the text commands that users can use:
  * **Report**: Command to report an issue.
  * **Record\_Start**: Command to start recording a video.
  * **Record\_Stop**: Command to stop recording a video.
  * **Screen\_Shot**: Command to take a screenshot.

#### Command Keyboard Shortcuts

```lua
Config.CommandKeyboard = {
    Report = "I",
    Record_Start = "f6",
    Record_Stop = "f7",
    Screen_Shot = "f9"
}
```

* **Config.CommandKeyboard**: This table defines the keyboard shortcuts for the commands:
  * **Report**: Press "I" to report an issue.
  * **Record\_Start**: Press "F6" to start recording.
  * **Record\_Stop**: Press "F7" to stop recording.
  * **Screen\_Shot**: Press "F9" to take a screenshot.

#### Categories

```lua
Config.Categories = {
    'Player', 'Bugs', 'Other', 'Vehicle'
}
```

* **Config.Categories**: This table lists the categories available for reporting issues. Categories include:
  * **Player**: Issues related to players.
  * **Bugs**: Reporting bugs.
  * **Other**: Miscellaneous issues.
  * **Vehicle**: Issues related to vehicles.

#### Heal Event

```lua
Config.HealEvent = function(targetped)
    TriggerClientEvent('hospital:client:Revive', targetped)
end
```

* **Config.HealEvent**: This function triggers a client event to revive a specified target. The `targetped` parameter represents the target to be revived. The function calls `TriggerClientEvent('hospital:client:Revive', targetped)` to perform the revive action.
