CLOTHESHOP
Clotheshop Synchronization Multi-character Setup:
Last updated
Clotheshop Synchronization Multi-character Setup:
Last updated
-- TriggerEvent('qb-clothing:client:loadPlayerClothing', data, charPed)
TriggerEvent('loadPlayerClothing', data, charPed)
exports['es-clotheshop']:reloadSkin(GetEntityHealth(PlayerPedId()))
qb-clothes:client:CreateFirstCharacter
TriggerEvent('CreateFirstCharacter')
Config = {
Framework = 'QBCore', -- Specifies the framework used: QBCore, ESX, OLDQBCore, or NewESX.
InteractionKey = 'E', -- Default key for interactions.
InteractionKeyCode = 38, -- Default key code for the 'E' key.
Marker = {
drawDistance = 30.0, -- Distance at which the marker becomes visible.
markerType = 2, -- Example of a marker type.
markerScale = {x = 1.5, y = 1.5, z = 1.0}, -- Scale of the marker (increased for better visibility).
markerColor = {r = 0, g = 255, b = 0, a = 200} -- Color of the marker (made more prominent).
},
Shops = { -- Coordinates for various shop locations.
vector3(72.3, -1399.1, 28.4),
vector3(-703.8, -152.3, 36.4),
vector3(-167.9, -299.0, 38.7),
vector3(428.7, -800.1, 28.5),
vector3(-829.4, -1073.7, 10.3),